Always True Condition

  

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The Always True Condition is the easiest operator of all. The output it creates is always true (logical 1) unless controlled by another Helper operator to turn it from on to off.

Be aware that when you use this condition in a DynamicSet, all operators wired to its Output channel will always get a true signal whenever the condition is validated by the thinkingParticles interpreter.



 
 
 
 
Operator Inputs 

ON - (Bool) - This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other Helper operators to this input channel such as a Bool Helper to activate/deactivate the whole operator. (Default: ON=True)

Operator Outputs 

Output - (Bool) - This output data stream sends the on or off state to other node input channels.

Example:

Let's imagine that you have wired an Always True Output to a Size or Shape operator. What this does is set the Size or Shape for every single tick (frame and sub-frame) of the animation. This will also prevent thinkingParticles from being able to change the Size or Shape in a later stage of the animation. If you want to maintain the ability to change the Size or Shape, then you should use the Particle Age condition instead.

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